
It’s a Minecraft-inspired approach to gathering whereby you’ll begin with nothing and will have to pound on objects with your bare hands to scrounge up what remains, which is just stupid in a real-world context. Also, every 7 in-game days will see a horde of the blighters come together and go on a brain-hungry rampage – which gives you one week at a time to prepare for the worst.Īs with ARK, this is mostly achieved by hitting stuff with other stuff and building new stuff from the stuff that falls out. During the day, they’re not so bad, and will simply shamble around, groaning, but at night they go nuts, running and climbing and being generally a lot more terrifying.

Instead, it’s entirely similar to ARK, only instead of dinosaurs you’re faced with the reanimated dead.

Hearing that it was published by Telltale was enough to get me interested, but I soon realised that this was simply backed by them financially and there’s nothing of their trademark charm, humour or storytelling in The Fun Pimps’ post-apocalyptic builder-gatherer. Nine times out of ten, mixing zombies into the batter ensures I’ll stay for the experience even if the game isn’t great, too, but there’s something about 7 Days to Die’s combination of surviving, crafting and shambling corpses that left me cold from the get-go and never warmed me up.

Being a huge fan of survival sims in general, I’m usually able to look past a game’s flaws to the addictive challenge underneath and get stuck in wholeheartedly to gathering, crafting, monitoring vitals and fighting for my life.
